How to Solve Arukone Puzzles

Arukone has a long and storied history. It appears to have been invented by Sam Loyd, an American who wrote columns for the Brooklyn Daily Eagle. On February 28, 1897, he published Puzzleland Park, which required solvers to connect 8 houses with 4 convoluted paths.

Later, in 1917’s Amusements in Mathematics, by Henry Ernest Dudeney, we see a more familiar grid in A Puzzle for Motorists, though the endpoints were letters instead of numbers. Eventually, Nikoli puzzle magazine in Japan popularized this puzzle as Arukone, again using letters for endpoints. Nanbarinku is the same puzzle, but with numbers, and turned out to be the more popular name when the puzzle returned to English-speaking countries, as Number Link.

Rules

Simply connect each pair of numbers with a single continuous line that passes through the center points of adjacent cells.

  • Lines run horizontally or vertically, and may travel straight through a square, or turn 90 degrees.
  • Lines may not pass through number cells, or cross another line.
  • No more than one line may pass through any cell.
  • The solution might not use all cells.

If you find Arukone or Number Link puzzles elsewhere, you should be aware of some common variations to the rules. Always be careful to know all the rules a puzzle designer is using, so that you don’t apply incorrect logic. If I use either of these variations, they will be clearly stated with the puzzle.

In its original rules, Arukone does not require that all cells be used. However, Nikoli magazine has a custom of using all cells in their different puzzles, and it became rare to see an Arukone puzzle with unused cells. Later, they introduced a new form that borrows a rule from Nurikabe puzzles – that a line may not cover a 2×2 area. That is, it won’t make a u-turn or pass itself in adjacent cells.

Basic Techniques to Solve

Arukone puzzles are pretty straightforward to solve, and only have a couple of very basic things to look for. Rather than creating individual illustrations, we’ll see them in use as we solve the example puzzle.

  1. Look for numbers and line segments with only one path.
  2. Pay attention to choke points, and avoid isolating other numbers with your path.
  3. Don’t assume the shortest path.
  4. Work both ends of the path when you can.

If you happen to be solving a Number Link puzzle that has a rule requiring the use of all cells, there is one additional technique. Remember that every time you create a corner or otherwise use two cells around another one, you’ve cut off two exit points of that cell. As a result, in those puzzles, you also know the path through the cell – either straight through, or another corner. You will frequently see this technique in loop puzzles.

Solving the Puzzle

The First Paths

Choke Points and Parallel Paths

The Final Paths

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